Units 5 x Sporesplatta Fanatics (120) 6 x Sneaky Snufflers (70) 5 x Boingrot Bounderz (100) 5 x Boingrot Bounderz (100) Behemoths Mangler Squigs (240) Battalions. Cruel Moonclan grots with glinting fangs and sharp knives, giant-gobbed squigs ridden by heedless lunatics, gargantuan Arachnarok spiders, lumbering troggoths with short tempers and bottomless appetites, all these horrors and more make up the Gloomspite Gitz, and all dwell, unsuspected and undetected, in the clammy darkness. Da Kings Gitz is a brand new subfaction for the army, and Skragrott comes with this keyword baked in. If you can beat that heros wounds characteristic on a dice roll, it cant fight in the following phase. has a Tzeentchy flair and asks you to have two of the Gitz endless spells on the battlefield when the game ends. Venomous Assault asks you to do 8 or more mortal wounds by Spiderfang units, which youre not in total control of but is doable if youre leaning hard into Spiderfang. This is a brutal one-two debuff that massively punishes expensive save stackers. Whether you can fit such an immobile unit into your army at 110 points now will depend on how much you want that ward. Hordes of drugged up goblins following a Jim Jones style cult leader who claims to predict when the moon (which is evil btw) is going to appear. are also new and provide a buff to your moonclan wizards, letting you reroll one of your casting dice if theyre within 9 of another moonclan wizard. The weirdest part of this FAQ is how much time is spent explaining the Bad Moon mechanic. Giant Boing is Mangler Squig only and can only be used if it made a charge move in the same turn, it gets to make a 3d6 move that has to finish within 3 of an enemy. The army was littered with lots of wacky Random mechanics that even if rolled well still often failed to impress. which lets you take one of the non-arachnacauldron Gitz endless spells for 0 points and lets your general attempt to cast it (but crucially, does not make them a wizard so any of those predatory spells will be wild). A more defensive option is the Loonboss only Fight Another Day which lets your general move 2d6 after it fights, meaning its effectively going to be another squig-based choice in actual use. Generally it's agreed that you should focus on two you like (Like Mooclan Infantry and Troggoths for example), but some units like the Arachnarok Shaman and Fungoid Shaman are good enough that you might take them anyway. still upgrades your Troggs regeneration, but thats now an automatic ability by default so this now triggers a Troggs regeneration ability after it fights. And as always, weve got you covered with the rundown of whats changed and what it means for your games. Yes, you can make the Scuttleboss do 6 mortal wounds for every 6 to hit. Rerolls to casting is nice, but the moonclan lore isnt quite good enough to make forcing it through a requirement, and the other options for subfaction are spicy enough to compete. For this you get the Magnificent ability. Abilities like this have always seemed OK but never really made it into competitive play in any meaningful way, but thats often because they were hampered with a terrible range rendering them not as useful. Frequently one of the bottom if not the bottom army in the rankings. Spiders universally move 10, this turns them from decently fast into very fast, and they can still act normally afterwards. Gir Spirit Bane wrote: First of all, squigs come with 5 squigs, 1 Herder in each squad for a minimum of 6 per unit, and the fanatics cannot hide in them as they lack the 'Grot' keyword. There are a lot of artefacts to get through here as theyre more split up by keyword, so these are just a selection of the more interesting ones. Thank You, Patrons. which requires your general to survive the battle, potentially much easier than it used to be if theyre a Galetian Champion, and to have been affected by the Light of the Bad Moon in 3 battle rounds. is a once per battle 3 mortal wound bomb that triggers after the Troggboss fights. This is a list of all units in the Gloomspite Gitz faction, which combines lists of units from several other factions. Finally theres Chasing the Moon which requires your general to survive the battle, potentially much easier than it used to be if theyre a Galetian Champion, and to have been affected by the Light of the Bad Moon in 3 battle rounds. Goonhammer Reads Science Fiction: Women! What the cards show: Warscroll Wheel: This information is the standard Warscroll wheel. All of the current issues are still here, and there dont seem to be any answers to how 3.0s rule changes will address those (or, more likely, how it will make some things worse for the army overall). His warscroll spell also happens to be incredible, a 24 range nuke that rolls a number of dice equal to the casting value and deals a mortal wound for each 3+. At their new 90 point price tag, these seem strong into the shooting meta were yet again stumbling into. Theyre expensive at 140 for 5, but their lances are now rend -2 and damage 2 on the charge and theyre moonclan squigs. While the Bad Moon hovers over a table-quarter, it will shed its baleful light on all the models there, and when in the centre of the battlefield it will cover the entire board. (Squig pic provided byMel B and her incredibleJaws of Mork army. Spiderfang Venom upgrades the spider venom of your spiderfang units to trigger on an unmodified 5+, and Moonlit Hide is your trogg buff for +1 to save rolls. Madcap Shaman Stabba x20 Loonsmasha Fanatics (good ol' ball and chain) Squig Herd x6 Squig Herd x6 This is 490 point on the dot. or you could run the more elite and hardy Troggs. Gitz have always been good at that Age of Sigmar trope of being silly but actually terrifying if you stop and think about it for a bit. Shipping, returns & payments. For 200 points were starting to get into the realm where damage output could be a problem for cost, but the x-factor here is the potential of having multiple units ambushing on with it. have changed into a defensive buff piece. Gloomspite Gitz and Skaven battletomes were all released after the new General's Handbook was printed. Under the old system, we'd have just waited to make any changes when the next General's Handbook was released, but that would mean it could take more than a year to update the points . Spiders universally move 10, this turns them from decently fast into very fast, and they can still act normally afterwards. This move doesnt include any bonus mortal wounds at the end so is technically strictly worse than the Ogor version of this otherwise identical ability, but the 3d6 move to jump screens and cause chaos is the real money of this ability anyway. The book is stuffed with ways to get extra attacks, so this opportunity for a fairly major defensive buff in a very squishy faction is good. Jaws of Mork is still your squig subfaction and now hands any of your squig units jaw attacks +1 attack on the turn they made a charge. has seen a total conceptual rewrite and blessedly no longer cripples your number of drops, just being a single unit where each model has a different ability a bit like a very fancy Underworlds warband. These both seem like pretty damn good artefacts, and theres a great choice for your murder-squig hero as well with Loonstone Teefcaps improving the rend of their mounts fang attacks by 1 theres a pretty obvious combo here with the command trait to make the Loonboss on Mangler very scary. Strong Magic. For those of you with a spiderfang general, Spider Riders can be battleline and certainly exist. Now what? New to AoS but couldn't deny playing after finding out about Gloomspite Gitz. Hits hard and fast, but made of glass. Veteran Gitz players will notice that three of the old moon buffs have been cut, and the extra CP and cast bonuses will be rough to lose, but we promise good news from here on in. Part of my Choosing An Army series for new players.http://www.twitch.tv/heywoah - stop by and chat AoS!http://www.patreon.com/heywoah Their versatility comes in with a range 2 attack, with 4 dice, strength 5 doing 2 damage . This isnt locked to your turn, so a lot of potential extra healing and gives you some interesting play around activation order. Darmowa dostawa przy zamwieniach powyej 500 z! asks you to do 8 or more mortal wounds by Spiderfang units, which youre not in total control of but is doable if youre leaning hard into Spiderfang. Privacy Policy. . pumps up the jam for your Spiderfang heroes and doubles the number of mortals done by their spider venom, this puts your Scuttleboss on 4 mortals per 6 which is a funny number of mortal wounds to be doing with that model. Start Competing: Chaos Space Marines Updated! For whatever reason, the army always seems to suffer in some way with how certain mechanics in AoS work, or simply just dont possess the right synergies or powers to be effective. This does have a certain appeal to a kind of person who didnt really care about winning and just wanted to cause some chaos on the table. This is actually OK, Dankholds are no longer totally embarrassing, and this is an easy battalion to fulfil for a decent reward. The herders in the unit have totally changed, and now you roll a dice for each herder in your hero phase and return d3 slain squigs for each 2+. If you disable this cookie, we will not be able to save your preferences. Its certainly an interesting way to keep some of your units safe from early alpha strikes, but can leave you at the mercy of multiple 9 charges. You Give Goonhammer Writers Serotonin. Its worth pointing out that the fellwater noxious vomit ability is now absolutely buck wild, any unit damaged by it is at -1 save until your next hero phase. A bit more exciting is the Arachnarok Spider with Spiderfang Warparty, giving the faction its sole ability to monster mash if youre that way inclined. is also mostly the same but received a small buff, removing the wholly requirement, so now any enemy unit slightly tagged in the 12 bubble from your caster will catch the -1 to hit. Do note that the vanilla dankhold now has the vastly superior d3+3 damage, so theres hope that this is a typo on the boss that could get FAQd. Zaloguj ; Twoje Konto ; PLN ; Szukaj picks an objective held by your opponent and is scored if you finish the turn controlling it with a unit youve brought back using the Loonshrine, a doable late game pick. Also in the same boat for keywords and battleline-if is the Squig Herd which has that baked in extra gob attack and a d6+5 move. , a mighty 4+ ward artefact that gets turned off if you roll a 1 after taking damage that isnt negated, and the. Speaking of spike potential, the Totem of the Spider God turns your hero into a mini Snatchaboss, with a 12 aura of +1 to the number of mortal wounds dealt by spider venom that triggers on a 6. Wizards get to be Loon-touched for an extra cast whilst under the bad moon, which will end up being most of the time when you need it. We know the pricing as well. The warscroll spell here got a little bit worse as its +1 to the mortal wounds done by the target unit rather than double, but remember that doubling ability is now a command trait. That time is now, does it achieve its goal? If you enjoy what we do and perhaps want to support us in Continue reading Gloomspite Gitz: Top Performing Lists Breakdown The various factions within Gloomspite still dont quite work together, and the army as a whole has some issues. Each turn the Moon may linger in its current position or move erratically onwards, through the centre of the battlefield. 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