The idea is that one wants to draw from every belt (and lane even) equally to not have too few items at the current planned production and not have empty and at the same time standing belts of items. Other times, this is not an option. 0eNqVllFugzAMhq9S5WmToCUh0JYz7AbTNEGbVdEgQSFUQxV3n4ExsTVs8VOEyf/Z2I7DjRRlK2ojlSXZjciTVg3Jnm+kkReVl4PNdrUgGblKY1uwBETl1WCYdoSc9AGR6iw+SEb7AKF8WiiZUymtqBayupTWCrOQxR4ya3LV1NrYsBClXYh5/xIQoay0UkwfPT50r6qtCnCT0W9GCwpzMRrWiRKQWjcg1GrwC7AQNnewQERzGLq1dTs4vAMzBBjDjRHcCMHla8m8o7KZ6qAk3pTwCwNdQc7SiNP0jjugKRpKf0JTB3R/33OrBafb5H/gAV+Y32F6lOmI98LwXmiE795VN1KteaHehZ0L4eo5yrCty5yYGItxR8PxEyXqPZKV+DRstE1Goju01AMxEyInwefU0D9jOCCz7I7j6D8SphQ7S84iTE6dA49R9ElhHtVmDH3OvbAxon7u78XeE5B4uILH6zpb/IgEpMxBBjYejqFsSvFmNw9Ft9m1u0rrKn/PH2HbVZhmGiicszTdM8qOff8JVpvtyQ==, 0eNqdlt1ugjAUx1/F9GpLitJDReUxdrssC2jjmkFLSjEjhndfwbkQLabHq4bC/3c+e8qZFGUraiOVJdmZyL1WDcnez6SRR5WXw57takEycpLGtm6HEpVXw8bli4iTnhKpDuKHZKynCOXbRAlepbSimsjqUlorzESWBMisyVVTa2OjQpR2Iub9ByVCWWmluAQ9PnSfqq0KZyZjcwxKat04mVaDVYeKEkq6YekHh24w8I9pnWFzNNqtcyB2BdFrNLq1dTv4fQdOMGBAgDkCHCO4a3RCmS+hKRoDPswmHAMPvNk+UV53UMhBGrG/vIOA3O2eKDbMmZFqxgqLn4gG8NGw8LPlN8J9UMBCb+vggyb3A2juELDlOgDIse0b+9qOrQP8imC5HhHezmVpCIL9IfxebEIQ8UMvtuhpE/cBnbzDptk7JCDGpNk//xn+TEFAhAD4kRDETTA19Ycc3uPxNffuMh4v7mzyS0JJmTuZ2+PR6MvCyOOXXbwU3WLVriqtq/w7f3XfnYRpRmjKOaTpBhjs+v4XLT/v+g==. This is fixed by adding more furnace/mine set ups to keep production high. Use your imagination to design your factory, combine simple elements into ingenious structures, apply management skills to keep it working and finally protect it from the creatures who don't really like you.#Factorio1.0 #FactorioFundamentals #Tutorial-----------------------------------------------------Want to help out the channel? Blue belt can transport 40 items per second fully compressed. - at minimum put 4 productivity 3 modules on the rocket silo for to reduce supplies needed for the rocket by 40%. I also have a return bus that carries science packs back to the lab area. Your resources still come from a mine somewhere, so your bus will get thinned out after a while even with balancing. Place Assemblers: 1 crafting Iron Gear Wheels, 1 each for belts and assemblers, then 8-10 for Green Science. Ideally, a balancer should be input and output balanced. The following are two designs for a split-off off a 4-wide bus that feature an in-line lane-balancer(by reddit user /u/moomaka). - Provide all of their own modular factories and feed them with trains, and merely replace a certain part of the build once it runs out. These start out as iron chests, upgrade to Passive Providers, then to Requesters as earlier belts are phased out. Id like to consider starting a train-grid factory that I see people use and I'm just theorizing that I'll come into . Place 2 fast inserters in, and 1 fast inserter going out of the Gear Wheel assembler. It includes all the methods you need to take the designs and blueprints from the beginning on constructing your main bus, all the way up to using it to gain the advantage. I dont make any two buses identical unless Im following a blueprint for some starter base. If you look at popular bus designs most of them seem to have 4 belts with 2 spaces in between. How many bus stops and stations are there in Hamburg? There are numerous main bus blueprint designs you can choose from and use when in a match. Now red belt can span 6 tiles, which is pretty good for parts of the bus. 3 is not wise since it is hard to tap properly and rebalance. So I'm starting of a new factorio game, planning on making my first rocket in this game. #Factorio #FactorioBaseTour #FactorioBeltMegaBaseOutro Music: Rubik [NCS Release]Provided by NoCopyrightSoundsYou can find the track here: https://www.youtube.com/watch?v=A2AydJcUKR8Please check out the Artist by following these links!Electro-Light Facebook https://www.facebook.com/ElectroLight Twitter https://twitter.com/ElectroLightEDM SoundCloud https://soundcloud.com/maskedacoustic Distrion SoundCloud https://soundcloud.com/distrion Facebook https://www.facebook.com/distrionmusic Twitter https://twitter.com/Distrionoficial Mechanical Throughput Magic (circuit-free), Frequently Suggested / Link Collections. So, if only one side of that splitter gets input, as can be seen in the gif, it can only output one belt even though the side of the splitter is fed by a splitters which gets two full belts of input. It comes out 83 iron/sec (3.11 red belts), 104 cu/sec (3.9 red belts), and 56 green circuit/sec (2 red belts). Frankfurt (Airport), Hamburg Split-off designs aren't strictly necessary but help immensely. Any arbitrary amount of input belts should be able to go to any arbitrary amount of output belts. Split off iron in two places (for throughput), and a half-belt of green circuits. - Hamburg, Bremen Really quite unique in my opinion.The factory utilizes 2-8 single length single headed trains for the raw material transportation. Hamburg, Kolding So you should generally have 4 iron, 4 copper, 4 green circuits, and then you can do 2/2 steel/plastic to start out, then as you progress and get other resources made you can either leave them local (for gears/copper wire) or add them to the main bus on belts of 2 - so red circuits, maybe batteries etc. Assembly lines are best placed so that they run perpendicular to the Main Bus. Just found you on Youtube last year. It is advisable to leave space between the groups of belts of one item for underground belt to surface and for other things to cross the bus. steel, copper cable, iron gear wheel) but it gets way too complicated to belt weave and it winds up making more sense to having dedicated assemblers for each of their end products. Advertisement Even if you only have 2 rows of green circuits, you might be just fine provided you can make enough of them, but most people do 4 for large bases. 4 should be max, as even if you run 4.. you will still run out as the belts just acts as buffer.. the real key is to have more inputs to the main buss, or and give some factorys direct link that matches theyr requirement from the furnaces. Due to the design of the whole base, there are 4 main rails that come in from each direction and pass through a big lane junction. Create an account to follow your favorite communities and start taking part in conversations. For very large amounts of items railways may be a better alternative that can not only carry large amounts of ore but also the intermediate and end-products. if its easier on the group to explain, I'd be happy to be suggested a video that covers such dilemmas and any others that I'm not yet imagining. This can be done to reserve room for later expansion, blueprint-ghosts are a good usage for that as they don't allow the belt to be filled with non-usable items. Hamburg, Rotterdam One downside to this can be that all resources are used up before every machine gets fed. Hamburg, Siauliai A good example of this are copper cables as they consume more space on a belt than in the form of copper plates. That means that a splitter connected to two input belts will evenly distribute those items onto the the two output belts. The balancers/taps get very large above 4 since your next logical jump is 8. Youre allowed to do your bus as you see fit. - Would you say that I should have more chopper and iron? Balancers that are input balanced take evenly from all input belts/belt lanes. - - Berlin, Hamburg Split off a full belt of red circuits to go closest to the assemblers, since they are needed in highest quantity. - The easiest way to do a two-material split off is to start with the position of the belt near the assembler, and work backwards. there is even enough iron left for "buildy things" (belts, etc). You could be the first review for Hamburg Legion Lanes. Buy Factorio here: https://www.humblebundle.com/store/factorio?partner=jdplaysMore tutorials: https://www.youtube.com/playlist?list=PLnIE0W-m629c4nhPTspGRVm35Zr80CZTgWelcome to my Factorio Tutorial series where I'll be trying to teach you guys everything I know about Factorio. However, in most cases a belt is split away from the main bus that can deliver the resource to a sub-factory. Over time, I've built a large number of factories here are some examples of Main Bus systems that I've used. I've had many playthroughs of the vanilla and mildly modded factorio but until now have consisted of main bus's of ingredients and trains that only bring ores from long distances to feed the fires. Place assemblers in a grid-like pattern as shown, adding belts, inserters, and power poles. Yet! That means that a splitter can be used to put an equal amount of items on two belts. Definitely 4 green circuits. And instead of rebalancing you can use priority splitters. by ultralance12 Tue Jan 29, 2019 4:53 pm, Post Valve Corporation. Lubeck, Hamburg Please see the. A bus often starts at the smelting of iron, copper and steel, and then over time and distance gains more and more different items. Every item that is used in more than one recipe, got it's own production area with train inputs and train outputs, in my 2700 SPM game. by astroshak Thu Jan 10, 2019 1:44 am, Post The following amenities are available at Bus terminal bus stop: ATM, Toilet, Luggage storage, Kiosk and Coffee bar Near the bus stop in Bus terminal you can also find: Train station (387 m) and Parking (203 m) In case that you wish to continue your journey from the bus stop, you can find . This may happen at a later stage in the game up to which a bus is a very good tool to reduce clutter. For the belt close to the assembler, split off half a lane of iron plates. Lubricant: Used in making Electric Engines & Express (blue) level belts, splitters and undergrounds. I still need to put skynet back in =P. Hamburg, Skopje by CJ5Boss Thu Jan 10, 2019 2:40 pm, Post 0 reviews that are not currently recommended. Many balancers fail to balance properly once an output backs up or if an output is not used. Most basic science is done and I reworked it to start pushing towards beacon based systems. Alternatively, one can make split-off setups without priority splitters. - To be throughput unlimited, a balancer must fulfil the following conditions: Balancers often do not fulfill the second condition because of internal bottlenecks. READ MORE: Rust: How to fix screen tearing. And instead of rebalancing you can use priority splitters. It will just depend on you on which design you would do as long as the conveyor belt is included. If there is enough input for the item to saturate a whole belt then putting a lane-balancer in won't help to get more items later on. It is only visible to you. Look at how many different recipes use the thing you have decided to bus, and then estimate how much throughput your factory will need. The orientation of and how wide the players monitor is also plays a role in this decision. Balancers also use the mechanic that splitters take an equal amount of items from both input belts. In Factorio, having a main bus is an advantage, however it must be well-designed to make sure that it could be used properly and efficiently. How many main lines of base resources( copper. But hey, if it can give you some form of advantage, then why not try to do it? What are the most popular bus routes from Hamburg? One reddit post mentions the use of cargo wagons as a means to increase throughput and reduce the size of a bus. First of all, you'll need to think of the best area in where to put it. - Use the belt throughput numbers to determine how many lanes it should have. All trademarks are property of their respective owners in the US and other countries. Same with the production that is to the side of the bus, leave space between the builds for later expansion or belts that go between, at least three, six to ten is fitting. Add mods to increase your enjoyment, from small tweak and helper mods to complete game overhauls, Factorio's ground-up Modding support has allowed content creators from around the world to design interesting and innovative features. That means that a splitter can be used to put an equal amount of items on two belts. This is done by adding two more splitters at the end of the balancer, as it can be seen here: However most balancers' bottlenecks can't be solved as easily. For me my last base that could launch three rockets every half hour had 4 belts iron, 4 belts copper, 2 belts green (but was starting to bottleneck, should have built 4 lanes green), 2 belts steel (from its own supply of iron ore and smelting, i.e. Amsterdam, Hamburg The width of the bus can become a problem if it is very wide. Hmm I was doing 2 lines for green 1 each for blue and red and i also space my lines 4 spaces apart for all my fluids and a litter needs. there were conveyor belts. The priorities can be set in various ways but this should not distract from the fact that more resource input should be added whenever this becomes a concern. Putting a lane-balancer after a split-off is not necessary most of the time as the rest moves on if the belt has no draw or if only one lane is used. This is especially deceiving when the item isn't moving and all belts have filled up as these belts can't carry the amount they lead one to believe they can. If a universal balancer is throughput limited, the bottleneck may be in the loops or the balancer itself. by Hannu Wed Jan 30, 2019 7:28 am, Post Makes doing blue science and rockets later easier as well. Do you want your bus to be big enough for 1 rocket but no more, or what is the maximum width you plan on using? Plastic x1 (recommend x2) Batteries x1. by astroshak Thu Jan 10, 2019 2:08 am, Post After that I begin to distribute production to separate factories and do not have single main bus for all products. Espaol - Latinoamrica (Spanish - Latin America). Reddit and its partners use cookies and similar technologies to provide you with a better experience. This is sometimes done to get Items crafted into a chest for personal use like pipe which only uses Iron plates. I've never been a fan of the central bus. It includes all the methods you need to take the designs and blueprints from the beginning on constructing your main bus, all the way up to using it to gain the advantage. The way in which materials are split off from the main bus determines which production setups in the factory are prioritized if the bus delivers less input than all the setups combined need. Maintaining a main bus would require you a lot of effort and time to do it, including re-balancing your belts. All production. Copenhagen, Hamburg Copper Cables: While they are high in demand for green circuits, they are used in almost nothing else. Hannover, Hamburg Hamburg, Lviv Search reviews. There are also over 200 trains on the map.Overall a very impressive and extremely satisfying base, both visually and with its huge and efficient production capabilities. Factorio SPLITTING OFF THE BUS How to Split off the bus 1.0 Tips and Tricks done quick - YouTube Buy Factorio here: https://www.humblebundle.com/store/factorio?partner=jdplaysMore. Hamburg, Siegen Community-run subreddit for the game Factorio made by Wube Software. This Factorio Base Tour showcases a magnificent 5.2k SPM (Science Per Minute) Mutliple Main Bus Megabase made by Hornet! Place these one tile away from the Red Science output belt. A recommended number is two free spaces for every group of four belts, although leaving more space can be useful too. Privacy Policy. I usually go for KatherineOfSky's bus, especially in vanilla or slightly modified vanilla play, which is this: My own personal Factorio super-power - running out of power. In essence this means that an n-n balancer is not a functional n-(n-1) balancer. 6 years later and you still respond to almost each and every person. To balance belts it has to be made sure that the output belts contain an equal number of items from each input belt. This formula is based on the number of nodes in a Bene network, which is essentially the same as a throughput unlimited balancer it allows any input to reach any output. There is no real right answer just whatever works best for your set up. As others have said the main bus simply acts as a buffer - remember that it's not your resource pool. This item will only be visible in searches to you, your friends, and admins. Once you've decided, proceed with collecting all the resources necessary to construct your main bus. Some players eventually phase out the main bus entirely in favor of robots. For green circuitsi never go more than two for my starter base. You'll get more benefit from your modules if you prioritize using them for more expensive things first. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. by Rjskeet Thu Jan 31, 2019 4:44 pm, Post Far better to make these locally as needed. Here are some things people have put on their bus in the past: Each of these items would get a dedicated line of belts from which one would draw from if there is a need for the item. Press J to jump to the feed. - https://wiki.factorio.com/index.php?title=Tutorial:Main_bus&oldid=182000. don't steal from the 4 belts of iron), 2 belts red circuits, 1 plastic, 1 belt blue circuits, 1 belt with half regular and half electric engines, 1 belt of batteries. If you want to get away from spaghetti designs, building a Main Bus will allow you to reach a vast throughput of materials through your factory. When one doesn't have enough production to saturate a belt (or splits it into more) then this can be called a "fake"-bus as it can not be saturated. by Serenity Thu Jan 10, 2019 12:18 pm, Post A guaranteed method to achieve throughput unlimited balancers is to place two balancers back to back that fulfil the first condition for throughput unlimited balancers (100% throughput under full load). I do put steel and batteries on the bus. That way at every step along the bus a few items are split off and used up and when the production comes to a stop the items go on to be used by the next production. The 4 line meta comes from a time of fixed underground lengths and the need for even balancer sizes. Creating a train grid factory. Paris, Hamburg by Rjskeet Thu Jan 10, 2019 1:55 am, Post is the fix to just have much larger grid sizes to account for the wait platforms? Bring the belt to the target lane, then split off, making sure you make the T-junction BEFORE connecting it to ensure that product fills only a single side of the belt. To have all the information in the palm of your hand download our mobile app for free! All rights reserved. Usually I make factories which consume 500 k - 1M iron plates per hour (4-8 blue belts), but three trains transport iron to green circuit factory, steel factory and main base (in which science packs are produced). Place another belt along the output side of the assemblers. - through links on our site, we may earn an affiliate commission. For more information, please see our Make sure the empty side is across from the inserter! There's a lot to consider when building a main bus. 1 full input belt gets split into two 50% full belts which get split into 4 belts that are each 25% full. Grouping differing items together can cause problems when splitting them off, hence only groupings of two differing items is recommended. I agree with Hedning, that it depends on whether you want to launch one satellite and then say "game over" (and start over), or continue on, and see how many satellites you can launch, and build a mega-base! These items are often just put into chests for personal use rather than on a bus. Try Facebook: https://www.facebook.com/JDPlay5/Grab me a coke with paypal: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick\u0026hosted_button_id=YQYEAQV29Q2HC Feeling generous i have a amazon wish list: http://a.co/jc2vzrv Make sure to re-balance belts after you split from them. http://www.doomeer.com/factorio/#1132bbbbbbbbbbrrgrrrrrgrrrgrgrrrrrrrrrgrrrrrrB10rB12rB24rrrrgrrrrrrrrrrrrrrrrrrrrrrrrrrrA1rrrA1rrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr. All trademarks are property of their respective owners in the US and other countries. Add more production to fill your belts with intermediate products: Copper & Iron Plate, Steel, Green Circuits, etc. Bus terminal is located approximately 2.2 km from the city centre, which is approximately a 10 minute ride. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. As of 0.16 Splitters can prioritize one in- and output lane, therefore the above design can supply fully saturated belts if the splitters are set up in a way that prioritizes the output belt (to earlier production) rather than letting items go on. Sometimes this can be fixed by looping the unused output back around the balancer and distributing it among the inputs. Done! Players sometimes choose to only build on one side of the bus until they can estimate that they won't need more belts on the bus. The easiest way to upgrade belts is simply run along the line, holding down the mouse button to place belts on top of existing ones. When logistic robots are available one might start moving some items by robots instead of using the bus. This indicates not enough products being produced to meet demand, this can be remedied with adding more lanes with corresponding more production further up the chain of production. - Rust game file size: How big is the download. In general, no block should be greatly than 4 but 1 and 2 are fine. Here is a checklist of those: READ MORE: Rust game file size: How big is the download? This page was last edited on 31 August 2020, at 10:02. Raw materials such as Iron, Copper, Oil etc are delivered via trains and are then turned into all 7 types of science using a large main bus. What bus companies operate the routes starting from Hamburg? - The direction of a bus, being horizontal or vertical depends on personal preference and how one likes to work on the production that splits off it, which can almost always be expanded for greater use later on. This allows for expanability of systems, and easy pulling from the Bus. Personally, Ill run 8 lines of copper, 8 lines of iron, 2 lines of steel, and 1 line each for coal and stone. - Additional referece for all that is Factorio: Thanks to everyone who shares their ideas on the forums & YouTube! Using a non-prioritizing split-off will only distribute the shortage, not magically create more production.