By default, each technology has a score of 1. Complete with a much improved AI, playing HOI4 no longer feels like a solved game as most playthroughs canbut rather becomes a dynamic and challenging foray into the dangers of global total war. If youve gotten rather entrenched in yourHOI4habits, the Country Roulette mod can be a handy way to break the mould and get a taste of more nations. The word equipment after the name of the equipment is not needed here. In order to assign an experience type to a technology, xp_research_type = army is used. This can be useful for technologies which use an icon that's not the same as the equipment that it unlocks, such as the landing craft or rocket engine technologies in base game. This is because porting Rt56 USA proved to be too much work. This is mandatory to edit in order for new technologies to show up, unless the new technology requires an existing base game technology with an existing path. I dislike the Congress feature and the civil war so im not huge on playing America. There is a lot of depth here, and more on the way, as the modding team is looking to expand the map eastward past the plains and to the Atlantic coast, where we will see the Capital Wasteland and the Commonwealth of Boston represented as well. If it's met, AI will also not be able to select the technology to research. Never to trust the AI to have our best interests at heart, its time to take full control of the peace process through the Player-Led Peace Conferencemod. By default, these are defined in /Hearts of Iron IV/interface/countrytechtreeview.gfx. Still want to play that favourite mod of yours butHoI4s latest update ruins your save game? we didn't, only added techs have a different nomenclature. This is done by putting the terrain within the scope of the sub-unit type or category. Support Equipment is an example of a type of equipment. I see a lot of "how to win as the soviets" posts in here. In either case, countries can further modify several types of equipment by spending the respective kind of experience. The item slots for sub-technologies are defined similarly, although with technology changed to subtechnology. Join. When changing the define files, make sure to use an override file rather than copying over the entire base game files, as copying over the entire thing will cause crashes even on otherwise minor game updates, which commonly add new defines. Hi, is there a way to see the equipment names added by a Mod? Fully compatible up to the current version and all DLC. Please see the. Executing this command adds 1000 of 'infantry_equipment_3' (Advanced Weapons). You need to sign in or create an account to do that. Doesn't seem to crash when I play normally. This is a submod for the extensive and popular "Road to 56" you can find on the workshop. Statistics, stats, or equipment values are values that equipment types can carry. The mod is still in relatively early days, and theres only dedicated content up to 1885. This could also be considered an overhaul mod of sorts given the extensive work done with the AI, but its not meant to necessarily give the player an alternative scenario or a more immersive experience. Doctrines, while no longer researched as technologies, are still considered technologies in the in-game code, although there are some differences in their required definitions. Please update, atm it breaks the game so badly that you don't even make it into the main menu. research_cost = 1 assigns the base research cost for this technology. This will look as such: This particular technology will grant +10% Political Power gain and +20% resource extraction efficiency when researched. it must have a separate gridboxType definition within the folder's container window. This item will only be visible in searches to you, your friends, and admins. A technology group is defined in /Hearts of Iron IV/common/technology_sharing/*.txt files, where each group is represented with a separate technology_sharing_group = { } block. This item will only be visible to you, admins, and anyone marked as a creator. The Country Roulette mod spins a wheel at set intervals (from 30 days to 2 years) and then plops you down in the command chair of a random new nation. If you have a related Youtube channel, enter the URL. It is only visible to you. Its actually recommended that you play with Historical Focus switched on for this mod, as it caters for the crowd who specifically want the challenge of WW2 as it unfolded, as opposed to the growing alt-history/sandbox crowd. Example sprite definitions to make a folder with the name of my_folder have its small items use the same background as the regular small land items use in base game: A folder is defined as a containerWindowType the name of which is exactly the same as the name of the folder within. Officially compatible up to Patch 1.9.3. For example: you want to get light tanks, for which the table shows the name light_tank and a level from 1 to 3. doctrine_name = my_doctrine_name is also defined within the first doctrine of the branch in order to let the player know the name of the doctrine branch when hovering over the icon (e.g. This does not modify the start year shown in the top of the technology folder for some of the folders, this is defined within the interface file of the folder. Espaol - Latinoamrica (Spanish - Latin America). It gets unlocked by researching technologies and is produced by production lines. The final cheat code will look like this: add_equipment 1000 light_tank_equipment_1. defined within the interface file of the folder. Each technology is located within /Hearts of Iron IV/common/technologies/*.txt files, within the technologies = { } block traditionally encompassing the entire contents of the file. However, AI can still research technology even if it's hidden, so it should be made impossible to research manually if it's intended to be hidden. The spriteType specified here will get used as the background of the tree, with the static size. This is in contrast to national focuses, where the offset used as a singular unit is consistent across different focus trees. It is only visible to you. This item will only be visible to you, admins, and anyone marked as a creator. The definition for doctrine items is fully identical and does not differ from technologies in any way. To do this, use the rather complicated cheat code add_equipment [quantity] [equipment name] _equipment_ [level]. Make sure you dont accidentally download the old version of the mod. Doctrines are also defined in /Hearts of Iron IV/common/technologies/*.txt files and their folders and categories also in /Hearts of Iron IV/common/technology_tags/*.txt files, however, the graphical interface file used is /Hearts of Iron IV/interface/countrydoctrinetreeview.gui. Where can I see the custom equipment added by a mod? A family of equipment types share common mechanical parts that make transitioning production between them easier. For example, this can be used as localisation for the English language within any /Hearts of Iron IV/localisation/english/*_l_english.yml file for my_technology_1: If a technology does not have a name defined, it gets 'borrowed' from the equipment that the technology unlocks. Having assigned the technology to a branch, whether by having a different one path to it or by having created a gridboxType definition in the interface file, it is possible to define the exact position of the item with folder: In this, the name refers to the folder. With a keen focus on deepening historical accuracy with challenges for the player, this mod succeeds in bringing more life to this cacophony of death. This container contains information on what's within the folder itself: the background image used, anything else in the background such as the start years of technologies or textboxes telling the branches, as well where each individual technology branch is located. For small items, the word "small" would be added after the folder name as GFX_technology_my_folder_small_researched_item_bg. However, if the folder has no small item defined in the interface file, then every single technology will use the regular item. Its a very deep well to dive into without a guide so heres ours, profiling the best of the bunch, with installation tips too. This is a localisation key that gets assigned a value for each language within any /Hearts of Iron IV/localisation/ file. Taking my_category_1 as an example, it'd have the localisation of this: In particular, the first one, the same as the category's name, is used for most cases (such as the one-time bonuses and technology sharing groups), while the second one, with _research appended in the end, is used for the research_bonus-type modifiers. The country-specific equipment and technology icons are done with inserting the country tag between GFX and the name of the technology, still separated with underscores, as name = GFX_HON_my_technology_1_medium. In general, a technologies file is laid out similarly to the following example: Each technology is hidden by default, requiring special code to be put within GUI. The two most commonly-used positions in here are "LEFT", for making x point up-to-down and y point left-to-right, and "UP", for making x point left-to-right and y up-to-down. This command serves the basic but essential purpose of adding/cheating in equipment such as infantry equipment, anti tank equipment, etc. For example, enable_equipments = { my_equipment_1 my_equipment_2 } will set my_equipment_1 and my_equipment_2 to only be enabled after the technology was researched. Valve Corporation. Its also not recommended you use this mod while playing minor nations. Modding has never been easier, as the Steam Workshop literally makes adding a mod as easy as clicking the subscribe button on the mods respective page. For example, the following code will increase the naval speed of destroyer-type ships by 10%, decrease the combat width of all sub-units in the category of category_all_infantry by 20%, and increase the attack of the same category when fighting in urban terrain by 15% when the technology is researched: show_effect_as_desc = yes can also be used in order to make the modifiers show up in the description of the technology itself rather than in the tooltip showing up when hovering over the technology. This item requires all of the following other items. This mod caught our eye recently via our Discord sever, as it appeared to offer a Victorian-era experience wrapped in Hearts of Irons shenanigans. This mod does a number of things, but most especially it address what i believed was a lacking of features and events for ending the conflict on the Eastern Front. As of Man the Guns, USA uses the base game trees, and you need that DLC to unlock non-democratic branches. Many nations have their own unique mechanics as well. In the game Hearts of Iron 4 there is an opportunity to receive various military supplies. The official subreddit for the Hearts of Iron 4 Mod Road to 56. More than just extending the timeline to 1956, this mod peppers the entire world with greater detail and complexity. An example is: /ae 1000 artillery_equipment_1 - using this command would add 1000 Towed Artillery. We immediately sent our resident HoI 4 mod guru, Timothy, to check it out and answer one simple question: Is End of a New Beginningthe Victoria 3 weve been looking for? If youre achievement hunting, youll need to find those mods that will tell you in their descriptions that theyre Ironman compatible. Check the mod pages on Steam or the Paradox forums on how to do this since it might be different for each mod and version of the game. With Road to 56's extensive rework and their addition of a new civil war focus tree for the soviet Union, i thought this would work extremely smoothly as a dependent for this mod. on Paradox technology, Legal A similar effect can be used to remove them, and technology sharing groups can be set to automatically kick out members that don't meet requirements. Sub-units are done with enable_subunits = { }, and modules - with enable_equipment_modules = { }, with the same formatting as for equipment types: whitespace-separated entries within to set them to be unlocked. Buildings are done with enable_building = { }. This item will only be visible in searches to you, your friends, and admins. The position = { } argument is the position of the top-left corner of the technology icon counting from the upper left corner. If desiring to make multiple buildings be unlocked by the same technology, another enable_building = { } block can be set in the technology.The level within the technology cannot be higher than the building's max level set within the building definition itself. This also modifies how the paths are drawn between technologies. In order to select a technology folder, it should appear in the top selection. If a technology doesn't have any other technology as a requirement using path in any folder where it's placed, then it must have a separate gridboxType definition within the folder's container window. In this case, Hearts of Oak does not attempt to change the base game into something unrecognizable but enhances and re-balances technologies, industries, wars, events etc. If a folder doesn't have specific item slots, these are used for items:GFX_technology_available_item_bg is used for technologies that are shown to be available for the player to selectGFX_technology_branch_item_bg is used for items that are mutually exclusive to a technology you've already researchedGFX_technology_unavailable_item_bg is used for technologies that the country is not yet able to researchGFX_technology_researched_item_bg is used for technologies that the country has already researched.GFX_technology_currently_researching_item_bg is used for technologies that are currently selected by the country. In 1936 South Africa has a very small and poorly equipped military consisting of only three six-Infantry battalion divisions (Cape Force), three three-Infantry battalion divisions (Cape Brigade), and a single air wing of 30 Gloster Gladiator interwar fighters stationed in Transvaal. Alex Evans Alex is atabletop RPG story seeker and dice hoarder, believes all things are political, and is tragically, hopelessly in love with Warhammer 40k. This would also make the description the same as the equipment's description, if one is present. Information, Frequently Asked If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. Create a new text document using word pad or similar software, then copy and paste the below into it: #### Motorized, Mechanized & Amphibious ####, add_equipment 1000 gw_tank_equipment # Great War Tank. In 1 collection by Greatexperiment Expanded Mods - Hearts of Iron IV 3 items Description Good Evening! This item has been removed from the community because it violates Steam Community & Content Guidelines. This also assigns them the indexes of 0 and 1 respectively, which get used in determining which container exactly to use. Or do. unbrauchbar,da der mod nicht aktualisiert wird.. Mod is broken. It assigns which background is used, where exactly to locate the technology's icon in the background, where to place the technology bonus icon, where to place sub-technologies (if needed), where to place the technology's name on the research tree (if defined). A sub-technology slot is defined with a containerWindowType with the name of "sub_technology_slot_0", with the last number being 0 for the first one, 1 for the second one, and 2 for the third one. For example a German division that needs 100 medium tanks can use any mix of variants of Panzer IIIs, Panzer IVs, Panthers, or foreign medium tank equipment. is it possible to find out the name of the equipment from the mods? A small change, but an incredibly rewarding one when such battles as Stalingrad and Moscow are finally more representative of their real history counterparts. For example. This in particular is done in the. Guide updated for NSB. Everything from new units and equipment, to new national Focus Trees (many borrowed from other mods that have done good work in this area), to expanding on the Law and Politics mechanics has been looked at. Much of this will be familiar to players of New Vegas, but there is plenty grabbed from the lore of the first and second Fallout games as well. Short answer, probably not. This is my old technology mod, and the original core of Road to 56. Do read our fullreviewfor the whole story on this mod. Press J to jump to the feed. The value will be modified if the triggers are true. Note - all tanks now count as specialized equipment, so you must first ensure the variant is created in the tank designer then reference that tank's unique name as you would when adding any other specialized equipment. Keep in mind that not all mods might be found on the Steam Workshop, even if the vast majority are. https://hoi4.paradoxwikis.com/index.php?title=Technology_modding&oldid=58028, Play At the same time, it guarantees you wont be stuck on a tiny island with only a single division all game. This is done with inserting an instantTextBoxType with the name of "Name" into the item, usually between the "Icon" and "bonus_icon". Theamusingly accurate namedelivers on its promise. These container windows for items are not contained within any other container window, rather being defined fully independently. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. on Paradox technology, Legal For example a country may create a variant of their light fighter 2 base variant, increasing its range, by spending air experience. start_year = 1935 assigns the year at which the technology is intended to be researched. desc = MY_TECHNOLOGY_SPECIAL provides additional text when hovering over the technology. 44. Below is a list of conversions for equipment names to equipment codes in Hearts of Iron IV. HOI4 Console Commands Country Tags Hearts of Iron 4 Country Tags Find below a searchable list of all HOI4 country tags, for use with console commands such as the tag command. This is done with a regular instantTextBoxType: The text is what gets used within localisation, and the primary thing needed to change, while the name should just be unique from all the rest. Enter the full URL of your item or group's Polycount page, Enter the full URL of your item or group's reddit page, Enter the full URL to your item or group's Sketchfab page, This item has been removed from the community because it violates Steam Community & Content Guidelines. For technologies, this is stored inside of the countrytechtreeview container window, while for doctrines, it's inside of the countrydoctrineview container window. x is left-to-right, y is up-to-down. In particular, there are 3 arguments that can go into folders: Folders need localisation, of course.