We Were Here - 100% Full Game Walkthrough - All Achievements (FREE w/ GAMES WITH GOLD) + Puzzle Solutions Guide (Perfect Play)Buy We Were Here: https://tinyurl.com/yxpmdmzwMore Full Game Walkthroughs:https://www.youtube.com/playlist?list=PLBmi6vaTfD_fSLTyC_10h05z_uD2WrjNHSubscribe:http://www.youtube.com/subscription_center?add_user=Maka91ProductionsYou will gain all 26 achievements for 1,000 gamerscore during this 100% achievement walkthrough of We Were Here for Xbox One, and PC. Tip: If you can not see well because of the water level, hop! !Keep winning at life! We need to input 6 L of fuel into our vehicle so hit the lever labelled 7 on both of the vats. It's a digital key that allows you to download We Were Here Together directly to PC from the official Platforms. Please Refer to Recipe for Disasters for more information. Player 1 send the additional plants and orange bucket. 5312 0. Refilled the colored tanks Unlocked by both players in Chapter 7 for filling the three tanks with coloured gases. Player 1 Turn around and go through the door. Player 1 take out the stone from the plant. Weapons and shields must be arranged based on the tips that are written on the tablets. And Left and Right for its width. Player 1 turn around from the dead plant head through the door and the corridor, then head left and up the stairs and left up some more stairs all the way to the top. In player 1s room there are some instructions on how to create the poison and in Player 2s room there are instructions on how to grow each plant needed to make the poison. There are currently four games in the series: We Were Here (free on Steam), We Were Here Too, We Were Here Together, and of course We Were Here Forever! Place the t-junction in the first space rotate to connect up, down and right. Includes 4 items: Here's a close look at what we know about the Moselle estate. Head to the right and use the amber switch on the wall. Slots can be rotated, and pipes can be changed among themselves. Second space curved pipe facing left connecting left and down. Player 1 unlocks Minor illusionPlayer 2 unlocks Reflection. These plates are on each side. Now youve collect all 6 Books. Player 1 (In the room with the posters) unlocks The Tower, Player 2 (In the room with the books) unlocks The Cathedral. Escape from the Frozen Courtyard ..and didnt lose your cool, Assisted in escaping the Frozen Courtyard ..and learned some new tricks. . Player 2 Go over the bridge and through the doors. Player 1 must describe where these paintings are in his room and what the animals in the paintings look like. One device with two slots and the other with three. . Having entered the cave,activate the lever on the left in order for the mechanism to work. Each entry has been brief, yet packed full of awesome two-player escape room-type puzzles to solve. The symbols below indicate the types of pipes and their location in the slots. In the middle of the hall there will be a button that will rotate all knights 90 degrees. There is a pressure plate and a gate ahead. After that, the box with the book under the candle holder will open. Whilst the solutions are fresh in your memory replay the final chapter this time Player 2 sacrifices themselves. Player 1 pick up the sprayer and use it on the gigantic plant a few times. You can see in front of the map two levers that are responsible for the coordinates. This will triangulate the position of the SOS signal. We Were Here Too | Full Co-op Walkthrough - YouTube 0:00 / 1:14:34 We Were Here Too | Full Co-op Walkthrough Immersive XP 4.82K subscribers Subscribe 140K views 5 years ago This video is a. Your email address will not be published. This will allow the Peasant to enter the maze while the Lord watches on from above. Valve Corporation. Your partner have also this items in his room. Player 1 head back on top of the building and to the antenna monitors. After receiving the alchemical stone, one of the players gets into the cage, and the second goes through a secret passage instead, which is divided into two corridors. Player 2 pick up the items from the cart. we were here together 9.6 26 2019-11-06 11:57:58 we were here together 40 67 1:04:59 We Were Here Together w 3.8 8 6:09:32 We Are Here Together ! We Were Here Together is a co-op indie puzzle game about two people stuck in the arctic who come across a suspicious looking castle and need to figure out puzzles together in order to escape~ I play the role of The Alchemist Spire and Kita plays as The Fallen Sanctuary role :3Here's part 9 (Chapter 9) of our playthrough where we get to where we can make The Soul Stone and sort through a bunch of long words and potions in order to make the last crystal to create the final stone! P1 pulls the lever and steps on the platform near the first gate for its part. This item has been removed from the community because it violates Steam Community & Content Guidelines. Player 2 get of the lift and go to the mine cart lift, press up twice. ZYM35. In the corner of the room is a mixing device we can now mix. Move the Black Pawn (front row of pieces) that is 5th from the left two spaces forward. PEASANT: You must direct Lord to move the knight towards the other soldiers on the board protecting the castle. Player 1 head through the now open blue gate to the turnstile and spin the crank. Player 2 in the dinosaur skull lift, press go up four times. Scopri ALTURE: Maintain e ALTURE: Head right and put OH into the machine. Once there the players must use the two levers to input the coordinates onto the map. Unlocked by Player 1 at the end of Chapter 7. The painting of the man with graffiti is always by the downstairs door. I absolutely hate the Tesla reactor. The co-ordinates to solve the next puzzle. The newest game in the series, We Were Here Together, is easily twice the size of the previous two games both in length and production value. There will be a riddle with electric wires. Player 2 can stop it rotating by using a red cog or taking away one of the moving cogs. Player 2 has to move the symbol of the third tile next to the symbol on the second tile of the bridge to secure it. The order in which the books must be found does not matter! In the mixer place a yellow cup and a green bucket pull the lever to get a dark green liquid in a mug. Keep in mind that after the part with the Stars, the bridge is divided into two parts. If you need the secret achievement and. Player 1 pick up the red and green fuse and take it to coil the to the left of the fuses. The way this will work is that one player will have to work their way into a small cellar with the bridge-building mechanism, while the other will have to tell him what to do. The red arrow on the compass points north. In the third space place the straight pipe to connect left and right. Please see the. Both players should head down the linear path until they reach lifts. Drop down by the frozen lake and pick up Valve 5 (pentagon), which is frozen. Player 1 With the bridge complete move go back up the right stairs one tile at a time and wait for the clamps to lock in. When you get to the next staircase leading into a new room, follow along the right wall and you will come to an open green gate with a staircase leading down behind it. In this chapter, you both find yourself in rooms that are similar to each other, but there are significant differences. Player 2 must replicate Player 1s room. Head to the mine cart and pass over the cup of yellow liquid, dark red and dark green liquid and pull the lever. The player of the two-lever room must go to the empty fountain and go down the stairs to turn the valve, which will launch the puzzle. you can choose between: Mistover How to Defeat Orbis Brain (Boss 4), where in the world in chapter 7 poisons is the weird mushroom with the holes, there is no seed packet or recipe i could find. Remember the picture next to the entrance door. Player 1 unlocks Equivalent ExchangePlayer 2 unlocks Mixed Feelings. Player 1 pick up the three liquids, remove the old plants with the trowel. If this line touches the red gears, the line will not rotate the ladder. Giving PB, Place PB back into the mixer along with the yellow vial with the carrot (OX) this gives us a yellow vial with a blue carrot (AM). They must be inserted into the post in the correct order. . Now we have to find the five valves and place them in the correct place each valve has a shape in the center which will correspond to which door it can be used on. This item will only be visible to you, admins, and anyone marked as a creator. Find anything you think is wrong with this walkthrough? One device with two slots and the other with three. I still don't get it. I love puzzle games, and I have read and re-read multiple times over and over and this description makes no sense what so ever. From the posters in Player 1s room we learn that book 10 is B3 on the grid and 8 is E1. And hit the switch again. In the middle of the rooms there is a candle holder. Now we have all 6 books go back to the graffiti painting by the door and the writing in Player 1s room is the order Player 2 must place their books on the bookshelf to the left of the fireplace and the graffiti in Player 2s room is the solution to Player 1s room. We were here together|!. Once all 5 crystals are operated in the correct sequence a book underneath the crystal ball will be available to be picked up in both rooms. Player 2 head back to where the red switch is and wait by the closed blue gate. Player 2 head up the stairs and through the door that was previously blocked. We had four kids and a grandpop living with us. P2 do the same with its own. But opting out of some of these cookies may have an effect on your browsing experience. Unlocked for completing chapter 5 by the Player 1 in the room with posters. Room #4 peasant has a lightswitch left to the entry door. After receiving the alchemical stone, one of the players gets into the cage, and the second goes through a secret passage instead, which is divided into two corridors. Invite a. Above the chest from book 4 is the next puzzle. Plus it's creepy. Then, your first challenge is to collect the wheels (aka Valves) that are scattered throughout the cabin. In the garage head to the door and open it. His curtain is blue. When you find yourself trapped in different parts of the sinister Castle Rock, you will only have your walkie-talkies and your wits to figure out how to escape. This small maze has gates of 3 colors (Blue, Green, and Red) with corresponding levers. OBJECTIVE 1: On the chessboard, Peasant must slay the soldiers using the knight with the blue cape using Lord's chessboard placed on the left of his room of the glass paintings. Unlocked by Player 2 after completing Chapter 10. Valve 2 (cross) is in the room to the right, which is the radio room. There will be chalk drawings of symbols between these pillars. Go out of your room and find your friend. Now pick up the blue and nothing fuse and take it to the left of the previous coil. 3 will be musical, and the latter is just with a voice transmitting coordinates. We were here together| . Together you need to find a way out of the castle by solving lots of complicated puzzles. Then you need to set symbols where your partner was imprisoned and the door will open behind you. To celebrate this moment, check out our new gameplay trailer: youtu.be/fbG8YCcnRqI. Now pull the switch on the console. You have to go on elevator when it goes up. In chapter 5 players will be split up and will earn different trophies for the rest of the game. Player 1 Continue along and go down some steps on the right immediately on the floor on the left is a pipe. The player on the street should pull the lever with the number 7 on both tanks. You need to brew the following poisons to create one, deadly poison to defeat the carnivorous plant. ReflectionSolve the puzzles of the Head Priest. Only one player can light candles. The stone must be taken. I recommend using simple phrases to relate shrinking or growing the wave and in which direction. Sign in to add your own tags to this product. Both players must take a book from there. Back track until you reach the closed blue gate. Discuss this walkthrough in its Walkthrough Thread. The solution for which is in the image. Your fellow Antarctic explorers are in trouble, and the two of you left at base camp must . The player who placed the weapons do the following. We just figured out what might be the logic behind the chapter 10 first puzzle: the knights in the hall and the knights in the corridors must be placed in the same positions based on where the banners are, i.e. When you complete the puzzle, you will both earn your respective roles' achievements. The player on the left side goes to the elevator with the mark and rises to the very top and through the roof of the elevator with the pickaxe goes to the elevator with the dinosaur skull. http://katwynn.deviantart.com/~My Spreadshirt Shop! Make sure you two switch roles from playthrough 1 (in the lobby, press on the grey box with the role in it to swap) and proceed this time with the intent to complete every puzzle without dying or making mistakes. Even if they are idle, they will get the achievements for assisting in the puzzles. The player on the right goes along the roof of the elevator further on and turns left to this elevator and takes him up 1 time. Pick it up. In Player 2s room we see Books 10 and 8 are connected and we see that 10 beats 8. However as a few people have pointed out the game teases of an alternative ending by asking if there was another way. We Were Here Together . When the slider reaches one mark, it again moves to the beginning. Move the White Queen (same white piece as last, the tallest piece in front of the row of pawns) and move it across the board 4 spaces to take a black pawn. After execution, a door with a book will open under the clock. Turn off the yellow switch and leave the blue switch on. Both players should take the book from the draw. All these books have a big letter on the front, so you can find them maybe a litte bit easier. These symbols are also indicated on the ceiling above the fountain. clttf 1.9 1 2:30:54 B62 (We were here too + 539 0 44:18 Rescue your partner from the watersiloUnlocked by Player 2 for completing the second puzzle in Chapter 7. Now mix the two headed plant one (PO) with yellow vial with a blue carrot (AM) giving us PF. It should be in the same row as the white pawn. Communicate with Player 2 telling them the symbol on the tile. Player 2 in the dinosaur skull lift, press go up four times. Both players now need to head to the room with the map in it. We Were Here Together - 100% Achievement WalkthroughWe Were Here Together is a first-person cooperative puzzle adventure set in and around a mysterious castle in Antarctica. Unlocked by Player 1 in Chapter 9. After solving the riddle, a cutscene sets in, in which the player who placed the shields runs out through the throne to another player in the great hall. After the previous knights, the next riddle will be around the OTHER four knights along the royal throne. Take the second right, which should be at a staircase heading down into the room with the blue lever. From now on, do not go towards the audience. In the second space place the curved pipe connecting left and down. - We. Both players unlock for completing chapter 2. One lever per player. This defaults to your Review Score Setting. Posted at 12:56 PM, Feb 28, 2023. and last updated 5:40 AM, Mar 01, 2023. Below is a map of the maze: Here is the outline of what we are accomplishing in the dungeon: Here are in-depth instructions for completing the dungeon for people who would like them (if not, then skip to the end of the puzzle explanation): It is recommended you read ahead, as your vision becomes obscured the longer it takes you to complete this next puzzle, followed by death after a few minutes. At first, one player can find 4 objects in his room to collect. Put it in place to the left of the door. Star (center) -> Sun -> Moon -> Jupiter -> Stars -> Universe. All trademarks are property of their respective owners in the US and other countries. In the middle is a table with a lever that supplies electricity and capsules with the same colored lines as the second player. Espaol - Latinoamrica (Spanish - Latin America), https://steamcommunity.com/sharedfiles/filedetails/?id=2261151465. the one part that was a pain in the ass was PL, which . Lord: There is a sewer with the symbols behind them, glowing red. One puts objects in a trolley and presses a lever. Discovered a way through the abandoned mine. We Were Here Together We Were Here Forever . FB = funghiroborate (regular red mushroom) It's pretty simple. If you save it for the third run and beat the game without mistakes or dying on Run 2, Run 3 will only have to be up until the Dungeon. We Were Here Together. Head to your right and to the cuckoo clock on the side of Player 1s clock are some dials they have to move these dials to match the clock in Player 2s room speed and sound of the pendulum and the sound of the cuckoo. Contact Us | Privacy Policy 2016 - 2023 | Gameplay.tips - Game Guides, Walkthroughs, Tips & Tricks, Cheat Codes and Easter Eggs. It all begins with an emergency flare lighting up the sky and a distress call waking you from uneasy dreams. Peasant: There are 3 symbols on a cylinder puzzle and a lever. Player 1 can now move onto the next section of the bridge which has two small staircases. Head back into the building through the garage and use valve 4 (rectangle) on the door in the living room. Replay from chapter 5 all the way to the end, this time playing as the other character route to unlock the alternative path trophies as detailed in stage 1. Player 1 get into the diamond lift on the left hand side and go up one floor also, go up the stairs until you reach the dynamite lift and press down two times. It is limited in time and should be prepared for it. Two players are trapped inside an abandoned castle, with Player One confined to a small secluded part of the castle as Player Two roams the halls trying to find Player One. On the right of the room you stand in a old greenhouse. Move the White Queen (back row of pieces, 5th space from the left and is the tallest piece) diagonally to the left two spaces.